A very popular book on marketing (Kotler, 1993) states that “A good product is one that satisfies customer’s needs, preferences, and expectations”.
2 Powerful Game Analysis Techniques by a Game Developer
A. GamePlay
How it should be analyzed:
- Play the Game Extensively – Familiarizing yourself with the game by playing and replaying again and again brings new insights about the game. You will be able to analyze the level of difficulty and elements you have used.
- List Your Analysis While Playing – While playing take notes of the things which are against user-friendliness, and need improvements. List out the thing which you don’t like, things which were unexpected, games relevancy with other available games etc.
- Cheat Codes and Walk-thoughts – Use cheat codes and walkthrough videos to understand the plot and relations.
B. Game Mechanics
How it should be analyzed:
Hence as a game developer it is necessary to analyze the game mechanics which involves virtual items in the game.
- Game world rules – Different models the game tries to simulate, how the game world reacts to the rules of the game. Identify possibilities and impossible elements or action of the game.
- Simulation and Levels of Abstraction – What level of abstraction is the game using? How complex is the simulation, depending on that level of abstraction?
- Game mechanics and resulting dynamics – Is all the possible strategies are being considered by game designer or developer? Or they have missed some more possible strategies. List the strategies which are possibly missed by the game developer.
- Difficulty levels and game balancing – How the game evolve from simpler to more difficult levels? How the difficulties are introduced one at a level on each level, does the game itself educates the player how to play or not. Does the game offers a tutorial to educate the gamers and if yes? then how effect it is.
- Control schemes; control peripherals – It is very important to analyze how players are interacting with the games i.e., through typing in the commands or using a mouse or game controlling devices for it. Are there different ways to configure your controls?
- Audio-visual and graphic elements – Does the audio-video elements complements to the fiction of the game or not. Should have relevant visuals and graphics to support the game story.
- Game Emergence – Is there any room for improvements for emergent gameplay or the game has specific sequences and guide the player to correct their actions. Or does it allow the player to experiment around to progress in the game?
0 comments: