Monday 25 January 2021

5 Things You Never Didn’t Know about Gamification in the Workplace

Actually, gamification for business or gamification for business in the workplace, they usually uses game elements to motivate employees to perform their best. Moreover, It prompts them to compete with their goals, and/or team members, as well as past accomplishments. It shows how they’re doing and what’s needed to reach their goals. And, It drives intrinsic motivation, the sense of mastery and control that comes from knowing we’re doing our job well.

And the strength of gamification is help leverages the energy and effort that comes from competition, the friendly, positive type, to change more than employees’ performance. More and more It impacts an organization’s culture to get people thinking, talking, and driving employee performance differently, more effectively.

Here 5 things about gamification in the workplace

Top 1: Objectivity and fairness

Employee management is moving away from largely subjective forms of evaluations toward objective measurements and proactive employee development. This is a new change to you can help your employer will a develop in the future. It presents all information with full transparency. Furthermore, both see what goals are being met and where performance gaps exist. Absolutely, when employees see their evaluation is fair and consistent, discussions about performance become more collaborative, more positive.

KPIs is important, which is a target of work but sometimes this affect a lot to a corporate culture. So the evaluation is consistently objective and fair, employees feel differently about their jobs and roles within the company as well as whether their efforts and performance will be recognized fairly.

Furthermore, Gamification also reflects insights and results to employees, and their managers, that let them make changes in work efforts. For instance, if performance in a certain area is lacking, gamification can be used to engage employees in microlearning to fill knowledge gaps, correct their approach, and improve skills.

Top 2: Real-time performance management

This mean it's a a business-building practice. The problem is most performance management methods involve assessing things retroactively, looking well in the past, often on an annualized basis. Moreover, this approach makes it all about ranking employee performance, a kind of scoreboard of winners and losers. Not surprisingly, employees find communications about performance in this context confrontational and discouraging.

And, Gamification brings this real-time dynamic to your employees’ performance. Feedback is given on-the-spot, by showing performance KPIs, personalized benchmarks, and goals within the gamification application.

Top 3: Transparent measurement

Nowadays, KPIs become a old to measuring, many large and successful companies use Objectives and Key Results (OKRs) to communicate goals and objectives to employees. It goes beyond seeing if the job was done to look at the results attained.

OKRs work well for knowledge workers. Employees who have direct dealings with customers are different. They’re on the frontline. Furthermore, they don’t have goals like “launch a new product.” Instead, they’re required to perform within certain highly-measurable parameters. As frontline employees, their OKRs reflect the quality and quantity of customer interactions. And, as a result, their OKRs are narrower in scope, more oriented toward a specific task or set of tasks.

Top 4: Fosters desired behaviors

They believe in this fallacy and, as a result, manage performance with leaderboards; a kind of management by humiliation. And, competition, especially friendly, well-designed forms, is viewed as a positive motivation method.

Moreover, All it does is celebrate the top performers and does nothing to motivate the team. It keeps score. Over time, it serves to demotivate and disengage lesser performing sellers. With gamification, better sales can be generated by driving the desired behaviors sought from all members of the team, collectively and individually.

Top 5: More than a game

The “game” part of gamification makes use of game mechanics – like calling out to employees to bet on themselves, showing them completion bars and more – to drive engagement and behaviors. Furthermore, gamification creates ways for employees to monitor their progress and act from a place of intrinsic motivation.

When looking to implement gamification for your business, make certain it contains these five elements. And, look also for the ability to blend gamification with microlearning and performance management for a holistic, more effective way to have your employees perform their best.


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Author:

Designveloper is the leading software development company in Ho Chi Minh City, Vietnam, founded in early 2013 with a team of professional and enthusiastic Web developers, Mobile developers, UI/UX designers and VOIP experts.

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